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This will save around 3 GB on Unity, for example.ġ. TL DR: use junctions to link to entire folders, and use symbolic links to link to individual files.įor additional space savings, you can remove all language files (eg: eng, bra, ger, fre, ita, spa) except for your preferred language.
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The download website covers all of the operations needed to perform this fix. While all the necessary tasks can be performed with cmd or PowerShell, I highly recommend the use of the Link Shell Extension, a program which integrates symbolic link creation into File Explorer, which can greatly reduce the time and complexity involved for users who aren’t overly familiar with the command line. Unlike Assassin’s Creed Director’s Cut, no other file types appear to share the sound files’ extension. PCK files located in the directories Assassin’s Creed Unity\dlc_10\ and Assassin’s Creed Unity\dlc_11\. In addition, the Dead Kings DLC requires moving ten (10) files, totalling 374 MB. PCK files, all of which are located the Assassin’s Creed Unity\sounddata\ directory (the entire directory can be moved). In Assassin’s Creed Unity, there are a total of 54 files, totalling 6.78 GB, that need to be moved. FORGE extension is also shared with map files and other game logic, so care must be taken to ensure that only the sound files are relocated. FORGE files located in the Assassin’s Creed\ directory, all of which contain DataPC_StreamedSounds in their filenames. In Assassin’s Creed Director’s Cut, there are a total of six (6) files, totalling 1.03 GB, that need to be moved. All Assassin’s Creed games except for the original use the same procedure as Unity. I’ll be using Assassin’s Creed Director’s Cut and Assassin’s Creed Unity as examples of the procedure. If everything is done correctly, the games will launch and there won’t be any issues, since as far as the game logic is concerned, all the file paths are correct. Fortunately, there’s a relatively simple workaround: we can store the sound files on drives not managed by Windows Storage Spaces, then use junctions and/or symbolic links to point to those files.
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After some trial and error, I’ve determined that the cause of the problem is the games’ sound files apparently, they really don’t like living on Storage Spaces. These are untenable for a couple reasons, most notably that many people often have their OS installed on a small, fast SSD, which lacks the space for entire game installations (Assassin’s Creed Unity, for example, is over 50 GB), and have their large data drives transparently managed by Storage Spaces. The proposed solutions have always involved reinstalling the affected game on a non-Storage Spaces drive.
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I did a lot of research on this problem and couldn't find any answers, so I did some experiments and wanted to share the results with the community.Ī cursory examination of Internet forums indicates that quite a large number of people have had problems with games from the Assassin’s Creed series not launching when they are installed to pools managed by Windows Storage Spaces, a feature that was introduced in Windows 8.